The Impact of Avatar Appearance and Offline Identity Disclosure on Trust in Virtual Worlds

نویسندگان

  • Chris SeoYun Choi
  • Haejung Yun
  • Kyung Kyu Kim
چکیده

This study attempts to understand how people can promote cognition-based trust in virtual worlds such as Second Life. The effects of the two presentation formats on avatars’ appearance as well as the moderating role of the disclosure of offline identity were examined in a laboratory experiment. The experimental results show that (1) a more sophisticated avatar leads to higher cognition-based trust than a less sophisticated avatar; (2) under a more sophisticated avatar condition, the absence of offline information and the presence of offline information lead to the same level of cognition-based trust; (3) under a less sophisticated avatar condition, the presence of offline information leads to higher cognition-based trust than the absence of offline information. This research contributes toward the understanding of identity verification on interpersonal trust in virtual environments.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

The Avatar as Sociomaterial Entanglement: A Performative Perspective on Identity, Agency and World-Making in Virtual Worlds

Virtual worlds are utterly contrived and artificial simulations of the actual world. As such, they offer exciting new opportunities to question taken-for-granted, supposedly naturally-occurring binaries such as subject/objects, human/non-human, and reality/fantasy and to explore computer-mediated work and play in ways that do not rely on a priori boundaries between people and technology, online...

متن کامل

Avatars, Capital Ships, and False Promises: An Analysis of Fraud in Virtual Worlds and its Implications for the Real World

We expand accounting research on fraud by categorizing and analyzing fraudulent acts in virtual worlds. Virtual worlds are computer-generated, immersive environments where players control a character, an avatar, to interact with others online while engaging in social, entertainment, educational, and commercial endeavors. Virtual worlds include unique capabilities such as anonymous interaction t...

متن کامل

Avatar “Appearance Codes” in Internet-Based Virtual Worlds

In this paper we describe the use of avatar “appearance codes” for professionals in Internet-Based Virtual Worlds like Second Life. We describe the results of a survey with 37 participants. Of those participants, 45.9% indicated that an avatar appearance that accurately represents your physical appearance is unimportant to professional interactions. We conclude that it is important that emergen...

متن کامل

"Whose Second Life Is This?" How Avatar-Based Racial Cues Shape Ethno-Racial Minorities' Perception of Virtual Worlds

Research on social identity contingencies suggests that situational cues, such as a numerical representation of social identities in a given social environment, can trigger identity-associated threat for individuals whose social identity is marginalized. Given that popular virtual worlds (e.g., Second Life [SL]) are often criticized for White-avatar dominance or White bias, we examined the psyc...

متن کامل

A New Trust Model for B2C E-Commerce Based on 3D User Interfaces

Lack of trust is one of the key bottle necks in e-commerce development. Nowadays many advanced technologies are trying to address the trust issues in e-commerce. One among them suggests using suitable user interfaces. This paper investigates the functionality and capabilities of 3D graphical user interfaces in regard to trust building in the customers of next generation of B2C e-commerce websit...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2009